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Flagship program · The Art Institute

Learn to draw, render,
and tell stories
like a professional.

A sixteen-week Saturday studio in digital art, taught with the same tools and workflows working professionals use. Students build skill in drawing, light, color, and digital production, and finish with a page of their own in a published book.

Format

Saturday weekend studio

Length

16 weeks

Sessions

10:30 am to 1:30 pm

Tuition

$4,800

*Scholarships available

Why this exists

What most art classes leave out.

A lot of art instruction stops at technique. Students learn to render a sphere or copy a style, but never the full process that turns an idea into a finished, professional page.

The Art Institute teaches that whole process. Students work the way professionals do, in Clip Studio Paint, with layered files, non-destructive workflows, flatting, holds, and rendering. They apply it to real pages, from first sketch to finished art.

We don’t use AI prompts and we don’t teach shortcuts. We teach why every line and every color matters.

The curriculum

Six units, from first line to finished page.

Each unit builds on the one before it. Here is what students study, what they practice, and what they can do by the end.

01

Drawing and lineart fundamentals

Gesture and construction, human and creature anatomy, shape language and silhouette reading, perspective (one-, two-, and three-point), and staging a scene in space, all drawn in Clip Studio Paint from the first session.

What you practice

  • Construct figures and forms from simple volumes
  • Read and design a clear silhouette
  • Draw believable space in perspective

By the end: Take an idea from rough construction to clean, confident line art.

Drawing and lineart fundamentals
02

Value and edges

Value judged apart from hue: the value scale, notan and three-value studies, the light family and the shadow family of a form, grouping values into a few large shapes, and sharp, firm, soft, and lost edges, all worked in grayscale.

What you practice

  • Judge each value against its neighbors
  • Group values so a piece reads at a glance
  • Choose every edge on purpose, from sharp to lost

By the end: Build a clear value structure in grayscale, with every edge chosen on purpose.

Value and edges
03

Clip Studio Paint essentials

The professional pipeline in Clip Studio Paint: file setup, preparing scanned line art, selections and fills, flatting, masks, adjustment layers, layer modes, brush economy, and non-destructive workflows.

What you practice

  • Keep an organized, non-destructive layered file
  • Flat, mask, and adjust without repainting
  • Set up a document that is safe for print

By the end: Produce a clean, well-organized file that a professional could pick up and continue.

Clip Studio Paint essentials
04

Light and shadow

How light behaves (key, fill, rim, and ambient light), planes and the terminator, the shadow family (form, core, cast, and occlusion), falloff and material response, and where highlights go, first in grayscale and then over flat colors.

What you practice

  • Render form and surface convincingly
  • Construct cast shadows from the light and the form
  • Light a colored piece from one committed source

By the end: Light a subject convincingly, from a grayscale study to a full-color render.

Light and shadow
05

Narrative production

Color theory across value, saturation, and hue, put to work as storytelling: color scripting, atmosphere and mood, emotional keying, and continuity across a sequence, moving from coloring single images to deliberate visual narrative.

What you practice

  • Build a palette deliberately
  • Script the mood and color of a scene
  • Key emotion through light and palette
  • Hold continuity across a sequence of panels

By the end: Build a short color-scripted sequence that carries emotion and reads clearly.

Narrative production
06

Portfolio and finishing

Finishing work to a professional standard: the inks, flats, holds, and rendering progression; page proofing; print prep; and assembling a body of work for college and art-school review.

What you practice

  • Finish a piece through the full production progression
  • Prep files for print with correct bleed, trim, and color
  • Assemble and present a portfolio

By the end: Leave with finished, high-resolution pieces ready for review.

Portfolio and finishing

From the studio

Watch a real page get colored.

Five short lessons recorded at the instructor’s desk in Clip Studio Paint: one real comic page taken from a raw scan to finished flats, one step per lesson. It is the same production pipeline students learn in the studio.

Taught by Ethan Alvarée, who leads the Art Institute and colors comics professionally.

Guest mentors

Critiques from working professionals.

Each cohort includes feedback sessions and workshops with artists, colorists, and publishers who work in comics and illustration today. Students get their work critiqued by people who do this for a living.

Ethan Alvarée

Ethan Alvarée

Colorist / Lead Instructor

Comic book colorist — Knuckles Omnibus Vol. 1, The Shadow Files, and Scott Shaw's Sonic Days, where they colored every page Scott Shaw drew. Teaches the Art Institute's Saturday studio personally: drawing fundamentals, light and color, and the production pipeline that turns a student's page into a printed hardcover.

Kurt Michael Russell

Kurt Michael Russell

Professional Colorist

Working colorist since 2011, with credits at DC, Image, Vault, IDW, and Dark Horse. Teaches digital coloring online to thousands of students. Specializes in lighting, mood, and rendering workflow.

Scott Shaw

Scott Shaw

Penciller / Animator / Writer

Award-winning artist with 50+ years experience. First artist on Archie's Sonic the Hedgehog series (1992). Co-creator on The Simpsons comics and The Flintstones comics. Co-founded San Diego Comic-Con in 1970.

Ken Penders

Ken Penders

Author / Illustrator / Publisher

Wrote and illustrated Sonic the Hedgehog comics from 1993–2006, including every issue of Knuckles the Echidna and the Princess Sally miniseries. Has worked on Star Trek, King of the Hill, and Zelda. Founder of Floating Island Productions.

The capstone

A published capstone, in partnership with Floating Island Productions.

Knuckles Omnibus Vol. 1, a hardcover published by Floating Island ProductionsScott Shaw's Sonic Days, a hardcover published by Floating Island ProductionsThe Shadow Files, a hardcover published by Floating Island Productions

Recent hardcovers from Floating Island Productions: Knuckles Omnibus Vol. 1, Scott Shaw’s Sonic Days, and The Shadow Files.

Floating Island Productions, founded by Ken Penders, releases hardcover editions of his original stories, restored, recolored, and re-lettered for a new generation of readers.

As a capstone, every student is invited to contribute a finished page to a real book, created with the professional mentors’ guidance. Each contributor is credited by name alongside the professionals on the team, and receives a copy of the hardcover when it prints.

Seeing your name in a real book is exciting. What you learn getting there matters even more.

What students need

Bring a tablet computer with its keyboard and pen. We provide the rest.

Hardware

A tablet computer that the student draws on directly, with a keyboard and a pressure-sensitive pen, is required. A regular laptop, such as a MacBook, used with a drawing tablet that has no screen of its own is not a substitute. Recommended:

  • Microsoft Surface Pro 13-inch (11th Edition or newer), with at least 16 GB of RAM
  • Apple iPad Pro 13-inch (M5 chip or newer) or iPad Air 13-inch (M4 chip or newer), with at least 12 GB of RAM

Already have a smaller or older tablet, or another setup where the student draws directly on a screen? Ask the instructor before buying.

Full hardware requirements →

Software

Clip Studio Paint, the industry-standard tool for comic, manga, and illustration production. PCI provides licenses for enrolled students.

Background

None required. Students at every level start from the fundamentals and build up. Those with prior experience tend to move faster.

Optional

High school credit through High Bluff Academy

Students who want academic credit for the Art Institute may elect to earn it through High Bluff Academy, a WASC-accredited private high school in Rancho Santa Fe. Credit is requested from and granted by High Bluff Academy. Contact their office for requirements and details.

Ready to talk?

Cohorts are intentionally small. Reach out and we’ll walk you through the next start date, the curriculum, and what your student needs to begin.